
Muuto Product Configurator
Maintained and evolved a moving part of a large design system where consistency and experimentation had to coexist.
Aeasthetics • Language • Craft
I work on interfaces, design systems, animation, and the kind of detail that gives a product its expression
About me
... and I have worked with interfaces, interactivity, and aesthetics since I graduated as a Master of IT specialized in Multimedia in 2006. Initially in Flash, then in open web standards. I have built everything from educational material to campaign sites and large commerce and content ecosystems. I have worked on purchase flows, complex forms, and exploratory content. I work best close to visual designers and UX designers when an interface, a system, and a digital identity need to find their final form. I believe good craft should be visible in the details, in the interaction, in accessibility, and in the language we use to describe and present a product, as well as the language we build with code. Technologies and trends come and go, but my foundation is still HTML, CSS, and JavaScript. I am generally unimpressed by frameworks, and I prefer to work with the core web technologies independently of third-party libraries.
My stack shifts with the project, but these are the tools I keep returning to when quality, consistency, and delivery all need to hold.
A few projects from agency years where interface craft, consistency, and visual identity actually mattered and had to hold up over time.

Maintained and evolved a moving part of a large design system where consistency and experimentation had to coexist.

Built a compact set of reusable blocks that keeps commercial content flexible while preserving visual and structural consistency.

Implemented and refined premium ecommerce UI patterns with strong visual hierarchy and reusable frontend structure.

Refined a high-traffic booking and content surface with strong accessibility patterns and maintainable frontend architecture.

Contributed to structured B2B experience delivery with clear content architecture and scalable frontend composition.
A compact map of the visual rules, technical constraints, and frontend disciplines that shape this site. It doubles as a benchmark for my own craft and as a guide to how I work on design and development alongside designers and stakeholders.
Subtle gradients and softened shadows create depth and character without overpowering hierarchy.
Read moreTheme choices respect both user choice and system preference while visual balance is preserved through shared tokens.
Read moreAnimation is used deliberately, but scaled back when the user wants less movement.
Read moreMotion is built in pure CSS with transform and opacity, making transitions pleasant and keeping paint costs low.
Read moreMenus, dialogs, and interactive controls are designed to work cleanly without a pointer.
Read moreSpacing, typography, and color are defined through shared tokens instead of one-off values.
Read moreLocale is part of the route structure so navigation and content context stay coherent in both Danish and English.
Read moreA persistent header and active section tracking preserve orientation on long pages.
Read moreModal behavior uses native dialog semantics with predictable close actions and keyboard handling.
Read moreReusable UI stays bounded in components and documented in Storybook for fast, consistent iteration.
Read moreCards use expanded hit areas so interaction stays easy and clear across input methods.
Read moreA small callback to the craft section. The site is assembled with the same core stack that carries the rest of the system.
If you build design systems, creative websites, or product interfaces with visual designers and UX people properly involved, I would like to hear more.